

It’s fast and responsive, which is useful for such a large map. As soon as you feel confident enough to move around the map without fear of being destroyed by a passing monster, the movement of the main character is consistently fun.
#XENOBLADE CHRONICLES X PUGE PRIMORDIA HOW TO#
If you want your games to teach you how to play them, you’re looking in the wrong place.įurther to this, there is some reward for persistence and patience with this game. I personally commend the game for utilising a very well written manual in lieu of extending the beginning with any ‘tutorial’ moments, even if this lack of clarity may alienate less inquisitive players. This quickly turned around when I realised that the in-game manual is a must, and thoroughly re-reading it as I progressed through the game was vital to both my understanding and enjoyment of most of the game’s systems. Almost all missions follow the standard RPG quest structure: kill five bats, collect ten tails, go over there, and so on. Exploration is limited thanks to many impossibly strong enemies leading you down the path you should be following. Combat in the early game is dull and repetitive: a basic loop of ‘target enemy,’ ‘start attacking’ and occasionally choosing a special attack when it’s off cooldown. My experience with almost every element of Xenoblade Chronicles X was a series of ups and downs, starting as soon as you gain control of your character. Having never touched any game in the Xeno series before, I delved in blind to see what it could do. While not the story-centric tale of Shulk experienced in the Wii/3DS Xenoblade game, Xenoblade Chronicles X for the Wii U caught my interest as an interesting open-world sci-fi RPG, with cool mechs. With the release of the Nintendo Switch now a hopefully fixed point in our future, I felt it would be wise to find any remaining hidden joys with the soon-to-be-defunct Wii U.
